![]() ![]() It'll always hold a special place in my heart. Alot of players, alot of friends and stories were made. ![]() Having 70 Power Ups, giving you temporary boosts, having a tank with half a million of HP oder DD, who can nearly solo/duo any of those so called "dungeons".Īnd still, this game was alot of fun in its prime. There is literally no limit on your character. ![]() No special mechanics or whatsoever, unless you regard " random debuffs" as a special mechanic.Īnd last but not least, is the hyperscaling. The bosses are plain and just have a ridiculous amount of HP and Dmg. From around 65~70 you'll definetly notive that the mobs suddenly jump in HP and that you'll need at least some gear to get into an acceptable killing time, thus forcing you to visit the cashshop.ĭungeons are mandatory for good gear, but then again - you will not succeed in them until you have increased the normally available gear to a decent amount (-> Cashshop). Alot of the class skills have, no real benefit in the later combat (except for (self-)buffs) and you'll often encounter ppl who simply click a mob, kill it with autoattacks and move to the next one. It has alot of faults and flaws in its gamedesign and its literally impossible to get to the high levels, without visiting the cashshop, as you can't upgrade without protection scrolls. Was it ever good ? Probably not, if you look at it from a more objective point of view. My friends that I used to play with have moved on to other games, and here I am with this fossil :/ The game is a lot more interesting when played with friends and others who are in to the game. I have however moved over to private servers, since those have somewhat better service to fans still wanting to play the game. ![]() Maybe because of the history I've had with the game. Personally I still love the game, despite the problems. Progress became extremly slow and excrutiating, and for my friends who bought stuff in-game with real cash eventually reached the same situation. I was one of those people, having played the game during my youth for about roughly 2 years, eventually quit. Although this seem to condratict the "abandoning" argument, but the new content was locked for players who haven't reached that far. New areas were introduced aswell as new dungeons. The gameplay and dungeons were pretty much the same, and fewer and fewer events were held as though GMs and developers abandoned the game. There hasn't been any big updates, merely increase of the level cap, from 120H second job to 130H with third job then to 150H (the H meaning Hero). The gameplay used to be really good during its prime. I am trying to figure them out myself and when I get it I'll release a tutorial.īUT if you have them running ease feel free to make a tutorial.we would greatly appreciate it.Flyff almost feels like a MMORPG that has died. I assume if we can show them we respect their work.they might be more willing to OFFER help before we even ask for itĮdit: There is no tutorial yet for these files.so no sense in asking. These files can and will go down the drain as fast as Caali's did if no one has respect for the REAL developers here in this area.they are this areas future.we cannot support an entire area on one set of files forever.so do not beg them.bug them.annoy them for help.you'll only be making it harder on yourself if you do. A) Keep ALL help requests to either the main Help section or (when and if it's created) the Official Sub Forum Help area.ī) Throw TD or Fame some credits somewhere in your project.either on the webpage or somewhere.not only is it the right thing to do simply because these would not be here without them.but it might save your server alot of downtime if they decide to mess with you cause you didn't.what can it harm?Ĭ) If you need ease use the search feature to make sure your question has not already been answered before creating a new thread. ![]()
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